UI scaling slider now available in options to support high-resolution (e.g. Improved Battle AI behaviour when the entire opposed army consists of a single Lord UI Unit card health indicators will now display correctly when fighting battles with a very large amount of unitsįixed an issue where unit cards were not being deselected if the player moves the mouse off of them whilst the unit is taking damageįixed a bug where explosion damage was not being applied to all entitiesĬamera mode now uses standard camera setting when loading in to campaign quest battlesĭefault deployment zone sizes adjusted for custom battlesĭefenders in Ambush Battles will no longer briefly see the terrain and enemy army before the screen blacks out Updated the rallying Battle mechanic to require units to have more than 0 Leadership before they are able to rallyįixed an exploit that would allow the player to use ranged attacks without expending any ammunition in Battles Limited use items will now display the remaining duration whilst active in Battles Rival Necromancer event now restricted to Vampire Countsīlood Knights no longer clip through their mountsįixed an issue where seams were showing on Zombie units on low graphic settingsįixed a bug where Mannfred was not given Unique Items after winning Quest Battlesįixed a bug where the Necromancers leg would clip through his tunic during his death animation in battle Empireįixed a bug where the Luminark of Hysh would take 3x the amount of damage as each entity on the model was taking damage from the same sourceĮmpire halberd thrusting animations realigned Battle Generalįixed a bug where enemy units would remain hidden until around 10m awayįixed an issue that prevented cumulative resistance caps applying, enabling some units to become immune to damage Improvements made to tooltip text explaining Raise Dead feature in the Campaign Steam from Gyrocopters will no longer change colour during Subterranean Battles Vampire Countsīlood Knights and Black Coach added to Raise Dead pool Ungrim Ironfist’s armour piercing bonus from his Dragon Slayer ability will no longer clip into the Weapon strength text on the Unit Details panel Ironbreaker’s blasting charges now no longer move to model’s other hand when in idle pose Gold Sickness trait now restricted to Dwarfs only Greenskins Shaman’s Hovel building now correctly affects recruitment slotsįixed a bug where fightiness wouldn’t always increase after a victoryĪrmy size for Waaagh armies will now display correctly in the Campaign forces panel Dwarfsįixed an issue where the Organ Gun would have to turn 360 degrees before movingĭwarfs now consistently raise shields to protect from incoming projectiles Unit transfer fightiness bonus is now applied more consistently Orc Boar Boy Big ‘Uns Unit Info now displays Anti-Large since dey ‘av bigga choppas than da boyz When Azhag dons the Crown Of Sorcery, it cannot be removed!
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Subjugation now correctly contributes to Sigvald The Magnificent’s unlock requirementsįixed an issue where seams were showing on Chaos SpawnĬhaos Spawn claw animations improved Greenskins Script alteration to ensure Chaos Invasion event doesn’t happen too late or not at allĪzazel The Despoiler now displays correctly in the Chaos Tomb Blade quest UI When AI-controlled Chaos Invasion event occurs, Norscan factions will no longer war among themselves The Chaos Invasion event will now not be shown repeatedly The Chaos Invasion and Doom Tides events can now no longer occur on the same turn, which previously prevented Archaon from entering play When Chaos Warriors respawn, they now correctly respawn in a state of war against with the same factions as their vassals Sigvald will no longer bleed when the Blood Effects are enabled
#STEAM TANK WARHAMMER TOTAL WAR UPDATE#
Total War: Warhammer Update 2 will be released on 28 July. He has magic armour that prevents all dirt, so that’s exactly as it should be. In one particularly great, fiction-appropriate change, “Sigvald will no longer bleed when the Blood Effects are enabled”. The goblin doom-diver costs more to recruit now, however.
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No more Lord-sniping in Total War: Warhammer multiplayer, perhaps?Īrtillery looks like its been buffed across the board too, with longer ranges and increased frequency of fire. Magic looks like its had a bit of an overhaul, although specifics are a little bit vague in some of the notes, things like “Rebalanced several upgraded spells that could potentially kill Lords in one or two casts” are clear. It would be futile to try to summarise them all here, but a couple of things stood out.
#STEAM TANK WARHAMMER TOTAL WAR PATCH#
Creative Assembly have released the accompanying patch notes, so you can pick over the changes and balance tweaks ahead of time.Īs with the previous patch, Update 2 is a pretty extensive list of fixes and changes. Whether you have any intention of picking up the Call of the Beastmen DLC on Thursday or not, Total War: Warhammer will be getting Update 2 on the same day.